Thinking INSIDE the Box

Thinking INSIDE the Box: Gaming and AAC – May 21, 2020

 

 

Presenter:  Shaun Pearson, M.Sc.A, R.SLP, S-LP(C)

Moderator: Kathy Howery, PhD

Seminar Description: Bored during COVID? Want a fun and interactive way to stimulate AAC language? Try thinking INSIDE the box with board (and social games)! Gaming can be an extremely powerful motivator. It allows us to socially interact, problem solve, and most importantly, have fun. During this discussion, we will learn how to use games to elicit language opportunities for complex communicators, using both physical and digitally adapted games. Links, resources, and tips will be provided during the webinar. The conversation throughout will be very open-ended as we discuss how attendees use games, either themselves or with AAC users, in their everyday lives. Shaun Pearson is a Registered Speech-Language Pathologist, currently residing in Calgary, Alberta. He is passionate about helping his clients of all ages improve their communication skills. Shaun obtained his Masters degree in Communication Sciences and Disorders from McGill University. He has since demonstrated a devotion to ongoing professional development, by attending a variety of conferences and workshops on a regular basis. A fun, energetic, and dedicated clinician, Shaun provides online and in-person speech-language therapy services to children and adults. Shaun is also enthusiastic about providing consultation and training on a range of topics, particularly those related to AAC.

Seminar Objectives: Participants learn to: (a) Identify at least three different ways you can use board gaming to support the development of language in complex communicators; (b) Describe how to use RPGs (roleplaying games) and story-based games to stimulate language in complex communicators; (c) Identify at least two online resources to access print & play or digitally adapted games for your own use.

Disclosures:  Financial — Shaun has no financial disclosures. Shaun may have received copies of some of the games discussed in this presentation from publishers.

Resources:

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